Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(372 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks1
Land ramp3
Draw engines6
Cantrips & burst draw1
Recursion2
Spot removal5
Board wipes1
Stax & hate4
Two-Color Powerhouse Lands (4)+13ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands4
Combat Damage Synergy: token swarm strategy, 3 token doublers, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions1
Combat threats4
Token generators5
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base90Consistency84Threats83
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal31 cards
31 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.