The Mycotyrant

3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(184 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Powerhouse Lands (2)+7
Mana Acceleration (13 sources)+3
Fetchlands1
Premium utility lands2
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Threats88Mana base77Consistency63

0.1 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Mill35 cards

35 mill effects. Empty opponent libraries or fuel your graveyard.

Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.