Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(469 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Commander Draw Engine (Xira, the Golden Sting provides card draw)+10ⓘ
Tutors2
Draw engines7
Cantrips & burst draw1
Recursion5
Value engines2
Spot removal10
Graveyard hate1
Stax & hate2
Edict effects1
Protection1
Fetchlands6
Dual & shock lands6
Premium utility lands2
Utility lands8
3 Combo(s) Detected (Consistency: 66%)+29ⓘ
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces13
Win conditions1
Combat threats1
Sacrifice outlets5
Reanimation4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats97Mana base90Consistency74
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Insect Tribal12 cards
12 insect creatures detected. Tribal synergies can create powerful board states.