Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana dorks8
Land ramp3
Other acceleration1
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+10ⓘ
Tutors7
Draw engines1
Cantrips & burst draw2
Spot removal6
Artifact/enchantment removal2
Graveyard hate1
Stax & hate16
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Drain effects1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Interaction96Mana base85Speed74
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.