Commander
2.9±0.7
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(167 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks6
Land ramp8
Other acceleration4
Draw engines8
Cantrips & burst draw1
Value engines4
Other1
Spot removal8
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate2
Other1
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands5
Other1
Combat Damage Synergy: 3 haste enablers, 1 damage multiplier+10ⓘ
Synergy pieces9
Win conditions1
Combat threats3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base79Speed59Threats52
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.