Commander
4.2±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(280 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks2
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors3
Recursion1
Spot removal10
Graveyard hate3
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands2
Utility lands9
Taplands5
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 3 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces7
Win conditions2
Token generators1
Group slug1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Mana base86Speed73Threats66
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.