8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.1
High confidence583 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks2
Land ramp3
Other acceleration3
Treasure generators1
Commander Synergy+2ⓘ
Tutors4
Draw engines9
Scry & Surveil2
Recursion6
Value engines5
Synergy support1
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate1
Edict effects2
Protection4
Mana Acceleration+2ⓘ
Fetchlands4
Dual & shock lands5
Premium utility lands11
Utility lands3
Taplands1
Basic lands5
2 Combo Families+29ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Combo pieces6
Synergy pieces10
Win conditions1
Drain effects3
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.2+Game Changers 6→ Bracket 4
1.2 above Bracket 3 ceiling (7)
0.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 6
Minimum Bracket 4
✓
2-card combo 1
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)12 cards
This deck generates value from sacrificing and recurring creatures.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.