Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(387 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp6
Other acceleration1
Draw engines8
Cantrips & burst draw5
Recursion4
Value engines5
Counterspells8
Spot removal10
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Dual & shock lands9
Premium utility lands3
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+11.6ⓘ
1 extra turn effect+5ⓘ
Synergy pieces11
Combat threats7
Drain effects2
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats91Interaction85Mana base85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Faerie Tribal30 cards
30 faerie creatures detected. Tribal synergies can create powerful board states.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.