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Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence491 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+6ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks8
Other acceleration1
Tutors4
Draw engines3
Recursion2
Value engines3
Counterspells1
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate3
Protection11
Mana Acceleration+2ⓘ
Fetchlands3
Dual & shock lands13
Premium utility lands3
Utility lands1
Taplands2
Basic lands3
Combat Damage Synergy: 1 extra combat, 3 haste enablers, 3 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 86%)+23ⓘ
Commander Synergy+20ⓘ
Combo pieces1
Synergy pieces1
Win conditions6
Combat threats5
Drain effects1
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 → Bracket 4
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Angel Tribal12 cards
12 angel creatures detected. Tribal synergies can create powerful board states.
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