3.3±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(203 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks2
Land ramp4
Other acceleration2
Treasure generators1
Tutors1
Cantrips & burst draw2
Recursion1
Value engines8
Spot removal5
Board wipes2
Stax & hate1
Protection4
Mana Acceleration (11 sources)+1ⓘ
Fetchlands6
Dual & shock lands9
Premium utility lands4
Utility lands8
Taplands2
Other2
Combat Damage Synergy: token swarm strategy, 4 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.3 (Bracket 2)+Game Changers→ Bracket 3
Mana base93Threats68Speed56
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters22 cards
22 counter synergies. Grow your creatures over time for massive threats.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.