Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(229 pts)
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Land ramp2
Other acceleration2
Treasure generators2
Draw engines3
Value engines1
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Two-Color Mana Base (no fixing needed)+14ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands7
Taplands1
2 Combo(s) Detected (Consistency: 26%)+18ⓘ
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+18ⓘ
Combo pieces3
Win conditions2
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats84Mana base75Interaction54
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.