Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(404 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (45% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Land ramp10
Other acceleration2
Tutors3
Draw engines4
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells5
Spot removal12
Graveyard hate1
Board wipes3
Stax & hate1
Protection2
Two-Color Powerhouse Lands (5)+12ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands5
Utility lands18
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 83%)+22ⓘ
Combo pieces2
Synergy pieces2
Win conditions1
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Interaction90Mana base90Threats82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
Bounce13 cards
13 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.