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HomeExplore decksCommanders
WUR

Sokka

viaMoxfieldMoxfield·0 views·1h ago

Power level

5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence399 pts
Estimated win turn
T5best
T7typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks10
Treasure generators1
Other acceleration2
Draw engines5
Cantrips & burst draw10
Wheels1
Recursion3
Value engines3
Synergy support1
Other1
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands2
Utility lands11
Taplands1
Basic lands3
Combat Damage Synergy+14ⓘ
Combo pieces1
Synergy pieces4
Combat threats3
Token generators5
Group slug2
Enablers2
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes4 total

SpellslingerCore (11 cards)

11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

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Go-Wide / WeeniesCore (10 cards)

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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BurnSupporting (8 cards)

8 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.