Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(324 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp7
Other acceleration3
Other1
Draw engines9
Cantrips & burst draw7
Recursion6
Spot removal13
Board wipes1
Protection5
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Premium utility lands3
Utility lands6
Taplands11
Other1
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Combat Damage Synergy: token package, 6 haste enablers, 2 evasion enablers+22ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats5
Token generators2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats85Consistency83Mana base83
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas23 cards
23 sagas. Multi-chapter enchantments for incremental value.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.