Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(524 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks6
Land ramp13
Other acceleration4
Treasure generators1
Tutors5
Draw engines4
Cantrips & burst draw6
Recursion5
Spot removal3
Mono-Color Powerhouse Lands (5)+20ⓘ
Mana Acceleration (27 sources)+15ⓘ
Fetchlands16
Premium utility lands1
Utility lands10
Taplands3
Basic lands1
Forest+12
6 Combo(s) Detected (Consistency: 90%)+47ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Combat threats1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Mana base98Threats94Speed90
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Landfall9 cards
9 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.