Commander
5.7±0.2
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(400 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (46% CMC 5+)+-10ⓘ
Mana rocks9
Other acceleration3
Treasure generators3
Commander Draw Engine (Ashling, Rekindled provides card draw)+15ⓘ
Draw engines9
Cantrips & burst draw10
Recursion3
Counterspells3
Spot removal7
Graveyard hate1
Board wipes2
Stax & hate1
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+3.9ⓘ
Combo pieces1
Synergy pieces2
Win conditions8
Combat threats1
Token generators4
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Consistency95Threats83Mana base75
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.