Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(445 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana2
Mana rocks4
Mana dorks6
Land ramp6
Other acceleration2
Commander Synergy (1 groups)+2ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion5
Value engines6
Counterspells1
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate1
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+6
+6
+6
+6
+6
+6
+5
Premium utility lands4
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
Taplands6
+3
+3
+3
+2
+2
+2
Basic lands5
+2
+2
+1
+1
+1
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Win conditions3
+7
Combat threats1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Speed82Interaction82
1.3 above Bracket 2 ceiling (5)
0.7 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
,,,,
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.