Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(330 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks1
Land ramp11
Other acceleration2
Treasure generators1
Tutors1
Draw engines3
Cantrips & burst draw3
Recursion1
Spot removal3
Edict effects1
Protection2
Mana Acceleration (16 sources)+6ⓘ
High Land Count (49)+-10ⓘ
Fetchlands7
Dual & shock lands2
Premium utility lands2
Utility lands4
4 Combo(s) Detected (Consistency: 45%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+8ⓘ
Combo pieces3
Synergy pieces6
Win conditions3
Combat threats1
Sacrifice outlets4
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats95Mana base88Speed72
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.