Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(258 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks2
Land ramp2
Other acceleration1
Draw engines2
Cantrips & burst draw3
Recursion1
Spot removal12
Artifact/enchantment removal2
Board wipes2
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands7
Taplands6
Combat Damage Synergy: token package, 2 token doublers, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Sacrifice outlets2
Drain effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Interaction76Mana base75Speed73
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter22 cards
22 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.