Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(450 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks6
Land ramp5
Commander Draw Engine (Chevill, Bane of Monsters provides card draw)+15ⓘ
Draw engines7
Cantrips & burst draw3
Value engines3
Spot removal14
Board wipes4
Protection3
Two-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands1
Utility lands11
Taplands10
1 Combo(s) Detected (Consistency: 81%)+22ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces2
Synergy pieces8
Win conditions2
Combat threats1
Drain effects1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Mana base91Threats88Consistency83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Deathtouch18 cards
18 deathtouch synergies. Small creatures that kill anything they touch.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.