3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence212 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks8
Mana dorks1
Other acceleration2
Minor treasure5
Other acceleration2
Commander Draw Engine+18ⓘ
Tutors1
Draw engines6
Cantrips & burst draw12
Scry & Surveil1
Recursion1
Value engines11
Synergy support1
Counterspells6
Artifact/enchantment removal3
Spot removal4
Protection1
Mana Acceleration+2ⓘ
Fetchlands4
+8
+7
+5
+5
Premium utility lands2
+5
+5
Utility lands3
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands3
+8
+6
+8
Combat Damage Synergy+25ⓘ
Extra Turn Package+10ⓘ
Tempo Control+6.4ⓘ
Combo pieces1
Synergy pieces3
Combat threats8
Sacrifice outlets1
Token generators5
Clone effects1
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.4 → Bracket 2
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
Markers
Learn more →✓
Extra turns 2
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power3.4→3.4—
BracketB2→B2
Vectors
Velocity
43→43
—
Consistency
84→85
+1
Interaction
56→56
—
Efficiency
75→75
—
Lethality
83→83
—
Card Changes
Added (1)
Removed (1)