Commander
2.7±0.9
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(156 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Tutors3
Draw engines7
Cantrips & burst draw6
Recursion1
Value engines1
Counterspells4
Spot removal6
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands6
Taplands8
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces6
Combat threats2
Drain effects1
Token generators3
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 2.7 (Bracket 1)+Game Changers→ Bracket 3
Mana base75Consistency69Interaction48
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Faerie Tribal18 cards
18 faerie creatures detected. Tribal synergies can create powerful board states.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.