Obyra, Dreaming Duelist

2.7±0.9
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(156 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Other acceleration1
Two-Color Mana Base (no fixing needed)+5
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.7 (Bracket 1)+Game Changers Bracket 3
Mana base75Consistency69Interaction48
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Faerie Tribal18 cards

18 faerie creatures detected. Tribal synergies can create powerful board states.

Bounce9 cards

9 bounce effects. Return permanents to hand for tempo advantage.

Blink/Flicker6 cards

6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.