Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana dorks3
Land ramp5
Other acceleration2
Treasure generators2
Low Land Count (29/31)+-5ⓘ
Tutors2
Draw engines6
Cantrips & burst draw3
Scry & Surveil1
Value engines4
Spot removal5
Graveyard hate1
Board wipes3
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (29/31)+-5ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands7
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces26
Win conditions4
Combat threats6
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats96Mana base75Consistency56
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.