The Swarm

4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(326 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+20
Mana Acceleration (11 sources)+1
Low Land Count (29/31)+-5
Dual & shock lands2
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.7 → Bracket 3
Threats96Mana base75Consistency56

0.2 above Bracket 2 ceiling (4.5)

1.8 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Token Strategy29 cards

29 token producers. Go-wide strategies can overwhelm opponents with numbers.

Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies16 cards

16 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.