Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp1
Draw engines1
Cantrips & burst draw4
Recursion3
Counterspells4
Spot removal9
Graveyard hate1
Board wipes3
Stax & hate1
Protection8
Fetchlands3
Dual & shock lands6
Premium utility lands2
Utility lands9
Taplands3
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combat Damage Synergy: 2 evasion enablers, 1 damage multiplier+10ⓘ
Combo pieces3
Win conditions1
Token generators3
Clone effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Interaction90Mana base87Threats72
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Unblockable / Evasion8 cards
8 evasion cards. Creatures that can't be blocked deal guaranteed damage.