Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(281 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (51% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks13
Mana dorks1
Land ramp3
Other acceleration1
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines6
Counterspells2
Spot removal10
Graveyard hate2
Board wipes2
Stax & hate1
Protection5
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine+14ⓘ
Commander Synergy (2 groups)+8ⓘ
Tempo Control (lockout lethality)+6.5ⓘ
1 extra turn effect+5ⓘ
Win conditions8
Combat threats4
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction82Speed71Threats70
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✓
Extra turns (1)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes3 total
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.