Titanic Insurance Fraud (competative)

Commander
R
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Fast mana9
0+10
0+8
0+8
1+10
1+8
1R+5
2R+6
3RR+2
+7
Mana rocks3
2+6
2+5
2R+1
Other acceleration3
R+1
2+6
2RR+1
Treasure generators4
2R+5
2R+4
2R+4
2R+1
Other4
1R+1
1R+1
2R+1
3RR+4
Draw engines2
4+8
3R+1
Cantrips & burst draw6
1R+2
1R+1
2R+4
RRR+2
3R+6
3R+4
Wheels1
2R+5
Recursion4
R+7
1+1
1R+1
2R+1
Value engines5
2+5
2R+1
2R+1
2R+1
3RR+8
Counterspells3
R+7
1R+5
2R+9
Spot removal2
RR+5
2R+5
Artifact/enchantment removal1
R+6
Board wipes2
3RR+1
8R+5
Stax & hate1
2R+5
Protection3
RR+1
4+10
4+3
Mono-Color Mana Base (no fixing needed)+24
Mana Acceleration (16 sources)+6
Mono-Color Powerhouse Lands (1)+3
Dual & shock lands1
+4
Utility lands2
1+1
+2
Taplands1
2R+2
Basic lands1
+28
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25
Synergy pieces5
1R+2
1R+1
2R+1
2R+1
4RR+7
Win conditions9
XXXRR+1
1R+1
XRR+1
2R+7
3RR+2
3RR+1
2R2R+8
3RRR+1
5RRR+1
Combat threats9
R+5
2+8
2+1
1R+1
1R+1
1R+1
2R+1
2RR+1
3RR+8
Sacrifice outlets2
2R+1
3R+1
Drain effects3
R+2
1R+1
2R+1
Reanimation1
2R+1
Damage multipliers1
1R+1
Other2
2+7
2R+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.4 → Bracket 3
Speed90Threats88Mana base70

0.4 above Bracket 2 ceiling (5)

1.6 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Artifacts Matter16 cards

16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

,,,,
Burn8 cards

8 damage dealers. Burn opponents down with direct damage.

,,,,
Haste Matters6 cards

6 haste enablers. Attack immediately for explosive damage.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.