Commander
5.4±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(377 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana9
+7
Mana rocks3
Other acceleration3
Treasure generators4
Other4
Draw engines2
Cantrips & burst draw6
Wheels1
Recursion4
Value engines5
Counterspells3
Spot removal2
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection3
Mono-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (16 sources)+6ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
+4
Utility lands2
+2
Taplands1
Basic lands1
+28
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces5
Win conditions9
Combat threats9
Sacrifice outlets2
Drain effects3
Reanimation1
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed90Threats88Mana base70
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
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Haste Matters6 cards
6 haste enablers. Attack immediately for explosive damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.