We bend but dont break

Commander
7.3±0.5
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
Medium confidence607 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
1+10
Other acceleration4
U+1
3W+9
2WW+3
2WW+1
Tutors4
U+9
W+9
2U+8
1WW+4
Draw engines5
W+8
2U+10
2W+2
3UU+1
5UU+3
Cantrips & burst draw4
U+3
2U+2
4U+3
3WU+2
Scry & Surveil1
U+1
Recursion2
2UU+3
2WW+3
Value engines9
W+4
W+4
1W+1
XX2W+1
3W+2
3U+2
2WW+1
4U+4
4W+4
Synergy support1
3W+1
Control Strategy+30
Counterspells10
U+8
U+6
UU+10
1U+8
UU+8
WU+8
WU+7
UU+6
2U+10
WUU+6
Spot removal12
W+7
W+6
U+4
WU+5
1W+3
2U+5
2U+2
2W+2
2UU+6
2WW+1
3W+1
5UU+2
Board wipes1
2WW+5
Stax & hate2
1W+7
3W+5
Protection12
W+8
1W+5
1W+2
1W+1
2W+9
2W+8
1WW+3
XX2W+1
3U+1
2WW+1
4U+3
3UU+1
Two-Color Mana Base+35
Dual & shock lands1
+6
Premium utility lands1
+5
Basic lands2
+16
+16
7 Combo Families+47
Combat Damage Synergy+12
Combo pieces11
U+1
2U+11
2WW+4
2UU+4
3W+3
2UU+3
2WW+3
4U+11
4W+2
4UU+12
6W+7
Synergy pieces2
W+4
1WW+5
Win conditions1
5WWW+5
Combat threats3
W+2
2W+2
7+5
Token generators1
3W+4
Other2
2+1
3U+8

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.3+Game Changers 7 Bracket 4

0.3 above Bracket 3 ceiling (7)

1.7 below Bracket 5 threshold (9)

Game changers 7
Minimum Bracket 4
2-card combo 3
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Blink/Flicker18 cards

18 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

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Counter Control10 cards

10 counterspells. Control the stack and protect key win conditions.

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Combos8 total

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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.