Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(480 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks6
Land ramp2
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw5
Wheels2
Recursion2
Counterspells10
Spot removal6
Graveyard hate2
Board wipes1
Other1
Mono-Color Powerhouse Lands (4)+15ⓘ
Mana Acceleration (13 sources)+3ⓘ
Utility lands10
Taplands3
Basic lands1
Island+22
7 Combo(s) Detected (Consistency: 70%)+46ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces6
Synergy pieces3
Combat threats1
Token generators2
Clone effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction91Consistency89Threats88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
Bounce9 cards
9 bounce effects. Return permanents to hand for tempo advantage.