Neriv, Heart of the Storm

Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence459 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Other acceleration2
Other2
Tutors3
Draw engines3
Cantrips & burst draw2
Wheels2
Recursion2
Value engines1
Synergy support1
Spot removal5
Stax & hate1
Protection5
Fetchlands4
Dual & shock lands8
Premium utility lands2
Utility lands5
Taplands4
Basic lands3
Combat Damage Synergy+25
Commander Synergy+1
Synergy pieces21
Win conditions4
Combat threats3
Sacrifice outlets1
Drain effects6
Reanimation3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 3 Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)22 cards

This deck generates and leverages a wide board of creature tokens.

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Burn16 cards

16 damage dealers. Burn opponents down with direct damage.

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Aggro14 cards

14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.