Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(448 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana2
Mana rocks3
Mana dorks1
Land ramp12
Other acceleration5
Commander Draw Engine (Omnath, Locus of Creation provides card draw)+10ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Recursion2
Value engines3
Counterspells4
Spot removal5
Protection4
Mana Acceleration (23 sources)+13ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands4
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Combat threats2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Speed93Mana base88Threats87
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elemental Tribal13 cards
13 elemental creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.