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Commander
No commander provided6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence465 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana2
Mana rocks7
Land ramp1
Other acceleration1
Treasure generators2
Draw engines3
Cantrips & burst draw10
Wheels1
Recursion4
Value engines2
Counterspells5
Spot removal6
Board wipes3
Protection5
Mana Acceleration+1ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands4
Utility lands6
Taplands2
Basic lands3
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Combo pieces3
Win conditions2
Combat threats3
Drain effects1
Token generators2
Reanimation1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.7 → Bracket 4
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
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