Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(259 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (65% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks7
Land ramp2
Other acceleration2
Treasure generators2
Draw engines2
Cantrips & burst draw4
Scry & Surveil1
Recursion2
Value engines3
Spot removal3
Board wipes3
Stax & hate1
Mono-Color Mana Base (no fixing needed)+23ⓘ
Mana Acceleration (17 sources)+7ⓘ
Taplands1
Basic lands1
Swamp+38
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces1
Win conditions1
Sacrifice outlets3
Drain effects1
Token generators2
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Speed86Mana base70Threats47
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.