Commander
7.4±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence509 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration9
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines12
Cantrips & burst draw1
Recursion1
Value engines5
Other2
Counterspells4
Spot removal3
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands10
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+4
+4
+4
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, 3 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+9.6ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces18
Combat threats1
Clone effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Threats94Mana base91Speed85
0.4 above Bracket 3 ceiling (7)
1.6 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓2-card combo 3
✓
Extra turns 1
✕Mass land denial — none
Themes7 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Artificer Tribal11 cards
11 artificer creatures detected. Tribal synergies can create powerful board states.
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Artifacts Matter10 cards
10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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History
No history yet
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