Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(491 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Other acceleration7
Tutors3
Draw engines5
Cantrips & burst draw9
Wheels2
Recursion2
Value engines2
Counterspells8
Spot removal4
Board wipes2
Stax & hate3
Protection1
Mana Acceleration (15 sources)+5ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
4 Combo(s) Detected (Consistency: 81%)+36ⓘ
Combat Damage Synergy: token package+3ⓘ
Combo pieces7
Win conditions1
Combat threats2
Drain effects1
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats92Consistency87Interaction87
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Wizard Tribal12 cards
12 wizard creatures detected. Tribal synergies can create powerful board states.
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.