Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(184 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana dorks1
Land ramp4
Other acceleration1
Treasure generators1
Commander Draw Engine (Tidus, Yuna's Guardian provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion2
Counterspells1
Spot removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Fetchlands4
Dual & shock lands6
Premium utility lands3
Utility lands10
Taplands7
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Win conditions3
Combat threats6
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.1 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Consistency82Interaction44
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
+1/+1 Counters38 cards
38 counter synergies. Grow your creatures over time for massive threats.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.