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HomeExplore decksCommanders
R

Clive, Ifrit's Dominant

viapasted list·Updated 22 days ago·9 views·

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Power level

3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence249 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana rocks8
Land ramp2
Other acceleration2
Treasure generators4
Commander Draw Engine+10ⓘ
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines7
Spot removal6
Board wipes3
Stax & hate3
Protection1
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration+8ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Dual & shock lands1
Utility lands4
Taplands1
Basic lands1
Combat Damage Synergy: token swarm strategy, 2 extra combats, 10 haste enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces7
Win conditions6
Combat threats3
Drain effects1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Haste Matters11 cards

11 haste enablers. Attack immediately for explosive damage.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.