Commander
8.2±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(585 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana8
Tutors4
Draw engines1
Cantrips & burst draw5
Recursion3
Value engines1
Counterspells2
Spot removal8
Board wipes5
Stax & hate1
Protection5
Mana Acceleration (17 sources)+7ⓘ
Fetchlands9
Dual & shock lands9
Premium utility lands5
Taplands2
1 Combo(s) Detected (Consistency: 90%)+23ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, 3 damage multipliers+22ⓘ
Combo pieces1
Synergy pieces7
Win conditions1
Combat threats2
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.2 → Bracket 4
Mana base97Interaction92Threats90
1.7 above Bracket 3 ceiling (6.5)
0.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator8 cards
8 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.