Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(530 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks5
Other acceleration3
Treasure generators2
Tutors3
Draw engines3
Cantrips & burst draw9
Wheels1
Recursion3
Control Strategy Bonus (13 interaction cards)+25ⓘ
Counterspells6
Spot removal5
Protection2
Other1
Two-Color Powerhouse Lands (3)+8ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands2
Utility lands5
2 Combo(s) Detected (Consistency: 77%)+26ⓘ
Combat Damage Synergy: token package, 2 evasion enablers+10ⓘ
Combo pieces5
Synergy pieces5
Win conditions1
Combat threats1
Drain effects1
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats90Speed89Consistency87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.