Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence239 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Land ramp1
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion5
Value engines2
Spot removal7
Board wipes4
Stax & hate2
Protection5
Other1
Fetchlands2
+5
+5
Dual & shock lands2
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+3
+3
+2
+2
Basic lands2
+8
+8
Combat Damage Synergy: token swarm strategy, 2 evasion enablers+22ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Combat threats6
Drain effects2
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats76Mana base69Interaction51
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Enchantress11 cards
11 enchantment synergy cards. Deck rewards you for casting enchantments.
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Forced Combat / Goad10 cards
10 forced combat effects. Make opponents attack each other.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.