Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Land ramp1
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Scry & Surveil2
Recursion1
Value engines1
Other3
Counterspells2
Spot removal7
Board wipes2
Stax & hate1
Protection2
Other2
Two-Color Mana Base (no fixing needed)+9ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands5
Commander Synergy (1 groups)+14ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces5
Win conditions2
Sacrifice outlets8
Drain effects2
Token generators11
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats92Mana base75Consistency63
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats33 cards
33 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.