Commander
7.5±0.4
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(590 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Treasure generators1
Counterspells1
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate15
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands5
Dual & shock lands5
Premium utility lands2
Utility lands8
Taplands4
6 Combo Families (6 lines, Consistency: 86%)+46ⓘ
Combat Damage Synergy: 2 extra combats, 3 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo Commander: Winota, Joiner of Forces+15ⓘ
Combo pieces8
Synergy pieces5
Combat threats8
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats99Interaction95Mana base89
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Mass Land Denial are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal27 cards
27 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Stax16 cards
16 stax pieces. Tax and restrict opponents' resources while breaking parity.