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5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence410 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
Mana rocks1
Land ramp9
Other acceleration1
Treasure generators5
Tutors2
Draw engines8
Cantrips & burst draw8
Wheels1
Recursion1
Value engines12
Counterspells3
Spot removal4
Board wipes1
Stax & hate1
Protection2
Mana Acceleration+5ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands1
Utility lands6
Taplands6
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions4
Combat threats3
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Impulse Draw17 cards
17 impulse draw effects. Exile and play cards from the top of your library.
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Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.