Squall, SeeD Mercenary

7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(485 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8
Fast mana2
Two-Color Powerhouse Lands (1)+4
Two-Color Mana Base (no fixing needed)+2
Low Land Count (31/33)+-5
Dual & shock lands1
Basic lands2
6 Combo(s) Detected (Consistency: 98%)+49
Combat Damage Synergy: token package, aristocrats engine+12
Win conditions1
Sacrifice outlets1
Reanimation1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
Threats95Interaction88Mana base75

0.6 above Bracket 3 ceiling (6.5)

1.4 below Bracket 5 threshold (8.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats22 cards

22 sacrifice/death synergies. Drains opponents while generating value from deaths.

Voltron16 cards

16 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos6 total