Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(388 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks2
Land ramp1
Other acceleration1
Treasure generators2
Tutors4
Draw engines9
Cantrips & burst draw1
Recursion4
Value engines2
Spot removal9
Board wipes1
Stax & hate8
Protection5
Two-Color Powerhouse Lands (4)+16ā
Fetchlands1
Dual & shock lands7
Premium utility lands1
Utility lands8
4 Combo(s) Detected (Consistency: 100%)+40ā
Commander Synergy (2 groups)+13ā
Combat Damage Synergy: 1 damage multiplier+4ā
Combo pieces7
Win conditions1
Combat threats3
Drain effects2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more āā
Power level 5.9 ā Bracket 3
Threats88Mana base87Consistency82
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
ā
Game changers 3
ā2-card combo
āMass land denial ā none
āExtra turns ā none
Themes9 total
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.