Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(449 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp1
Other acceleration5
Treasure generators1
Draw engines11
Cantrips & burst draw6
Recursion4
Counterspells5
Spot removal6
Board wipes1
Stax & hate1
Other1
Mono-Color Mana Base (no fixing needed)+8ⓘ
Mono-Color Powerhouse Lands (3)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Utility lands11
Taplands4
Basic lands1
Island+20
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+19ⓘ
Combo pieces5
Synergy pieces5
Combat threats5
Sacrifice outlets1
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Consistency91Threats89Interaction80
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter25 cards
25 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.