Jin Sakai

Commander
See all Jin Sakai, Ghost of Tsushima data
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence490 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators3
Commander Draw Engine+21
Extra Turn Redundancy+6
Commander Synergy+1
Tutors3
Draw engines11
Cantrips & burst draw1
Scry & Surveil2
Recursion3
Value engines8
Control Strategy+30
Counterspells3
Spot removal6
Board wipes2
Stax & hate1
Protection4
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands6
Basic lands3
Extra Turn Package+15
Tempo Control+11.4
Combat Damage Synergy+4
Synergy pieces4
Win conditions2
Combat threats6
Token generators1
Clone effects2
Extra turns3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.8 (Bracket 3)+Extra Turns 3 Bracket 4
Extra turns 3
Minimum Bracket 4
Game changers — none
Mass land denial — none
2-card combo — none

Themes7 total

Voltron13 cards

13 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Aggro28 cards

28 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Legends Matter13 cards

13 legendary synergies. Legends in the deck grow stronger together.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.