Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration2
Treasure generators3
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Extra turns redundancy (3 effects)+6ⓘ
Draw engines10
Cantrips & burst draw3
Counterspells3
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands6
Premium utility lands1
Utility lands9
Taplands6
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces5
Win conditions1
Combat threats2
Reanimation1
Clone effects3
Extra turns3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.1 (Bracket 3)+Extra Turns→ Bracket 4
Consistency93Mana base85Threats85
✓
Extra turns (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro28 cards
28 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.