The Master of Keys

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence806 pts
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Tight Curve+15
Fast mana11
Mana rocks3
Other acceleration1
Treasure generators1
Low Land Count−5
Tutors10
Draw engines7
Cantrips & burst draw1
Recursion1
Value engines7
Counterspells9
Spot removal5
Board wipes1
Stax & hate6
Protection3
Mana Acceleration+5
Low Land Count−5
Fetchlands8
Dual & shock lands9
Premium utility lands5
Utility lands2
Taplands1
9 Combo(s) Detected (Consistency: 94%)+63
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10
Combo pieces13
Synergy pieces4
Drain effects1
Token generators2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 20
Minimum Bracket 4
2-card combo 1
Mass land denial — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Consultation / Thoracle3 cards

3 Consultation line cards. Win by exiling your library.

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Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos9 total

  • 2-card combos · 7
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  • 3-card combos · 2
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