Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(382 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration1
Treasure generators2
Commander Draw Engine (Nelly Borca, Impulsive Accuser provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Value engines3
Control Strategy Bonus (13.4 interaction cards)+27ⓘ
Counterspells1
Spot removal9
Graveyard hate1
Board wipes2
Stax & hate7
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (2)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands10
Taplands4
Combat Damage Synergy: 3 extra combats, 1 haste enabler, 9 damage multipliers+25ⓘ
Synergy pieces1
Win conditions3
Combat threats3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Interaction91Mana base75Threats67
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad18 cards
18 forced combat effects. Make opponents attack each other.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.