Commander
5.2±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(335 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks3
Land ramp7
Tutors1
Draw engines8
Scry & Surveil1
Recursion2
Value engines2
Spot removal9
Graveyard hate1
Board wipes1
Edict effects1
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands7
Taplands1
4 Combo(s) Detected (Consistency: 51%)+30ⓘ
Combat Damage Synergy: token package, 1 evasion enabler+5ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base83Threats76Speed61
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
-1/-1 Counters20 cards
20 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.