Commander
6.0±0.2
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(411 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration1
Other1
Tutors2
Draw engines14
Cantrips & burst draw3
Value engines2
Other2
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate11
Protection6
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands5
3 Combo Families (3 lines, Consistency: 70%)+29ⓘ
Combat Damage Synergy: 2 damage multipliers+8ⓘ
Combo pieces4
Synergy pieces2
Win conditions2
Combat threats9
Sacrifice outlets2
Drain effects2
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Interaction89Threats86Consistency81
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Enchantress6 cards
6 enchantment synergy cards. Deck rewards you for casting enchantments.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.